【ᐅᐅ】Hoyle casino empire windows 10 fix - Die TOP Modelle ...

Does anyone know of any upcoming casino tycoon games?

Last year, I played Hoyle Casino Empire and really enjoyed it, but for some reason, it would delete my sandbox progress, but keep my saves. I've played the game Casino Inc, but for all the cool 'modern' features it had, some of the game mechanics were way too unrealistic and frustrating.
I know this is an extremely niche genre, but has anyone heard anything about either a remastered Hoyle Casino Empire or an upcoming casino management game?
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Why can it be so challenging to run old PC games on modern hardware?

On Windows 10, I'm trying to install Star Trek: Armada and it installs, but doesn't load. Hoyle Casino installed and runs, but you can't make custom people. Star Wars: Empire at War needed a single little patch and it's crisp, clean, and great.
Why are old games such a massive crapshoot, even in compatibility mode?
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Interview with magician Lee Asher (President of 52 Plus Joker American Playing Card Collector Club)

Interview with magician Lee Asher (President of 52 Plus Joker American Playing Card Collector Club)

Who is Lee Asher?

I first came across the work of Lee Asher many years ago. At that time I was exploring my long-time interest in card magic, and Lee had made some good contributions in that area. One of his signature tricks that he is well-known for is an ace routine called the Asher Twist. If you enjoy card magic, you'll appreciate the cleverness involved and the impossibility it apparently creates. Lee is skilled magician, and his name will be familiar to many from his work as a magic consultant.
But Lee Asher's credentials extend much further than the contributions he's made as a magician. Self-described as a "playing card and sleight of hand expert", it's especially his expertise in the area of playing cards that will interest most readers of this article. When my personal interest in playing cards was revived in the last number of years, I kept coming across his name in several places. When researching things like the iconic Jerry Nuggets Playing Cards, I came across his outstanding article on the subject. While looking up information about dating playing cards, his name popped up yet again, once more with a very informative and authoritative article about this. Via the official online portal for the 52 Plus Joker American Playing Card Collector Club, PlayingCardForum.com, I learned that Lee is in fact the current President of this highly respected organization for collectors of playing cards.
All this is to say that when it comes to experience with playing cards, it's hard to think of someone with finer credentials than Lee Asher. From his personal experience as a magician and a collector, as well as his involvement with 52 Plus Joker and as President, it's obvious that he knows what he's talking about. And fortunately for us, Lee was happy to talk to us, agreeing to this interview, in which he answers questions about himself, about playing cards, about collecting, and of course about 52 Plus Joker. So let's hand it over to Lee, and hear what he has to say!

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The Interview

General background
For those who don't know anything about you, what can you tell us about yourself and your background?
My name is Lee Asher. I'm 42 years old, and I'm a second-generation sleight of hand artist. My father taught me magic at the ripe age of seven. When I was about fifteen, I started performing magic for money at restaurant and private gigs. Eventually, I moved from my birth state of Florida all the way to Las Vegas, Nevada to attend University and study casino management (UNLV).
Directly after graduating in 1999, I threw all my possessions into a Las Vegas storage locker and chased my heart to Paris, France. During this sublime period of my life, I also traveled around Europe performing and teaching my brand of sleight of hand to other magicians.
Once I conquered Europe, I began performing and lecturing around the rest of the world in cities such as in London, Singapore, Buenos Aires, Copenhagen, Kuala Lumpur, Perth, Shanghai, Taipei, Santo Domingo, Beijing, Tokyo, Glasgow, Tel-Aviv, Hong Kong - and the list goes on and on.
Eventually I moved back in the Americas. Now I live in Canada, married to the woman of my dreams. My wife's name is Christina. And while we have no children, we have a big lovable boxer dog named Quinton.
What do you currently do for a day job and/or what are your other interests?
I'm a magic consultant, magician and playing card expert. In my spare time, I like collecting antique, vintage and modern playing cards. I also like creating sleight of hand and other fun moves. But when I'm not holding cards, I'm reading, cooking, watching movies or playing card games with my wife.
Given that you have had a successful career in magic, what would be some highlights in your personal curriculum vitae?
I'm fortunate. I have a bunch. Here are a handful of highlights that mean the the world to me: ● 1993 - Performed with my father as a walk-around magician on Miami's exclusive, Fisher Island. ● 1996 - Performed at the Magical Empire, a 66 million dollar attraction at Caesar's Palace, Las Vegas. ● 2001 - Lectured at London, England's prestigious Magic Circle on September 10th, 2001. ● 2005 - Performed as an Absolut Vodka ambassador during their 'Magic of Winter' campaign using the now famous Absolut cards. ● 2016 - Magic celebrity judge on Amazing Magicians with China's most famous movie actress, Fan Bing Bing.
What sparked your interest in magic to begin with, and what is it about magic that you still love today?
My father. He's a eye doctor by day, and a magician at night. He's how I got interested in the art of magic. Adequately reflecting on his significance in a mere several hundred words is impossible. Nonetheless, I’d like to share some interesting facts with you about my dad, Mark Horowitz.
Let’s back up to the mid-1950s when my father was a child. New York City was a hotbed for magic in the United States, only rivaled by cities like Chicago & Los Angeles. Fortuitously, Dad learned from a handful of New York’s finest magicians. Mega legends like Al Flosso and Lou Tannen nurtured his love for the art. These men taught my father the foundations of magic. You can say these formative experiences helped mold him into the magician that Dad is today. On occasion, you’ll hear him reminisce fondly about spending time in those famous NYC magic shops.
BTW, Dad never became a full-time pro. Though he managed to support himself with magic gigs throughout university and optometry school. After graduating, he became a licensed optometrist with his own practice. He also became the resident trade show magician for Swan Optical and HydroCurve, a major contact lens company owned by Revlon. On top of his day job, Dad flew around the nation entertaining high-ranking executives and high-profile clients of the optical industry. Without a shred of doubt, my father paved the way for me to be a professional magician.
Moreover, if you've met him before, then you’ll know that Dad indulges by collecting artifacts from his youth. If it triggers fond memories of his illustrious past, he collects it. Of course it's impossible to own everything. So like any seasoned collector, he's refined his tastes over the years. Currently, he prefers acquiring magic-themed comics, autographed magic books and unique magic ephemera. His lifelong passion for collecting led him to amass the world’s largest magic comic book collection. This impressive feat landed him on the cover of MAGIC Magazine in April 2007.
During an early point in his life, my father immersed himself in the political side of magic. Year after year, he's generously helped organize IBM magic meetings, lectures and conventions on a local, state, and nationwide levels. To this day, he’s still involved with his local IBM magic club's affairs.
There's no question that his lifetime of remarkable dedication and outstanding service to the organization exemplifies his genuine reverence for the art of magic. While the word count on my heartfelt tribute here answering your question will sadly run out, the love I have for my father will not.

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About playing cards
What kind of playing cards did you first use when you started magic?
My dad had already amassed a bunch of decks from years of performance and collecting, so my earliest memories of holding cards and practicing are with US Playing Card Company (USPCC) 808 Series Bicycle 'Rider' backs. Not too long after, I found Tally-Ho's, Bees, Blue Ribbons, and Aristocrats. Eventually, other brands like Hoyle (shell backs) made their way into my hands, too.
As you know, these are all American-made decks. So the first European deck I touched was in 1989. I was thirteen. It's also when the Klutz Book of Card Magic was released. It came with a bridged-sized deck of Piatnic playing cards. They were glorious! I never felt such a thick, smooth, robust deck of cards. My adventures with European decks would not end here. More on that later.
Do you use playing cards for anything other than card magic? (e.g. card flourishing, card games, or anything else?)
Sure. I play card games with my wife all the time. Lately, we've been enjoying a lot of Monopoly Deal (made by Cartamundi). She's savage and plays a mean game of cards. I hardly ever win!
As for flourishing, I still dabble. Though, I don't have the time to practice as much of it as I should. It's true what they say; you must use it, or you lose it. Back in the day, I was influenced by renowned skateboarders like Stacey Peralta and Rodney Mullen. I introduced aerial moves to the flourish culture like ‘Yo’ (1997), ‘Diving Board Double’ (1997), and rail slide-esque techniques like the ‘Silver Surfer’ (1998).
Unquestionably, I'm exhilarated by this new generation of cardists and magicians. It also thrills me when I see people playing with my techniques. For instance, a simple search yields hundreds of videos of young people performing these moves. It's an honor watching the material grow larger than I could have ever imagined.
What do you think are the essential qualities of a good deck of playing cards in terms of design?
I'm a magician. Thus, I'm answering like a magician. I need a deck of cards that people can recognize. For instance, if the courts are beautifully customized but no one realizes they're looking at a King of Clubs, then the design hinders the performance.
I also believe the cards should be somewhat symmetrical, though I'm open to interpretation. There are some beautiful one-way patterned decks. Plus, if subtle enough, the one-ways help me achieve some stunning magical effects! Shhhhh.....
What should buyers today look for in a quality deck of playing cards?
Honestly, a majority of buyers aren't aware of the diverse qualities found in playing cards. There are a plethora of options available on the market today.
My advice: Buy a few decks made by different manufacturers --from around the world-- and start playing. Gather your own empirical evidence. Do you like cards feeling thick? What about thin? Embossed? Or smooth? Believe it or not, this is a personal journey. You never know, you might discover something new about yourself along the way.
The playing card industry has changed rapidly over the last two decades. Do you have any thoughts on the explosion of custom playing cards?
As the self-proclaimed 'king of playing card geeks', I approve of what's happening. Every day I wake up and see new decks appear for sale from different producers, all around the globe. It's a playing card aficionado's wet dream.
Certainly it doesn’t take a psychologist to comprehend the decks we are attracted to --the ones we use for playing, performance and collect in our vaults-- speak to our own personalities and beliefs. They help make us feel unique, and it’s fair to say all these modern decks cater to this meaningful need.
Simply put, they offer a bit of happiness to those who find part of themselves represented within the design, color, and even texture of the deck. Again, I approve.
What impact has crowdfunding like Kickstarter had on the custom playing card industry and collecting? And what has your own experience (if any) with this been like?
Kickstarter and the crowd-funding concept have rewritten the rules on how items are produced and purchased. In 2009, when Kickstarter began, there were under fifty decks launched; now there are hundreds of decks per year looking for funding. Of those projects, at little less than half succeed and find financial backing. In the big scheme of things, that’s impressive!
More important, Kickstarter is where we’re seeing wonderful grass-roots innovation. If the crowd decides that the project isn’t interesting, then the project isn’t funded. So, no one wastes time on unnecessary R&D. The items that receive funding are the items people want. That, in itself, is an innovation. And because of the low risk involved with crowd-funding a project, more avant-garde, ground-breaking concepts are put forth. These kinds of ideas won’t be attempted by any of the larger card producers scared to waste money 'testing the waters'.
But it gets better. The internet encourages fans connecting with artists. Which, in turn, encourages artists pushing the limits on what they create. It’s a beautifully symbiotic relationship.
All the while, playing card manufacturers are looking for innovative ways to accommodate. As a result, ground-breaking innovation and even long forgotten vintage techniques are making major comebacks -- in modern ways.
Where do you think the custom playing card industry will go from here, and what innovations or changes might we see in the coming years?
Roughly ten years ago, I went on record saying most playing card innovation will focus on the tuck box. And that's what happened. We've seen a strong push re-popularizing vintage 'bells and whistles' that were famous in the 1970s. For instance, decks printed with metallic inks, extraordinary embossing, and tricked-out foiling have become vogue again.
Consequently, I believe the next ten years will usher in innovative improvements to stocks and finishes. We've satisfactorily tackled the aesthetic, now it's time to pioneer undiscovered tactile fronts. Companies like Expert Playing Card Co. and Cartamundi already lead the way. Cardistry, magic and card games also help drive innovation.
What can you tell us about the Lee Asher 605 Playing Cards, which you produced yourself?
As I mentioned earlier, my taste for European playing cards came early on. Because I lived in South Florida, you could find Fournier playing cards in certain shops. For those who don't know, this wonderful Spanish playing card company was founded back in 1868. In 1986, they merged with the US Playing Card Company. Now though, Cartamundi owns Fournier. Yet, Fournier continues to keep their unique style of printing which differentiates them from everyone else in the world.
When it came time to print a deck, I had several choices of manufacturers. Ultimately, I picked Fournier. Constant innovation, the desire to improve quality and their exquisite attention to detail makes Fournier a leading card manufacturer. These were my guys! My team worked with Fournier's art department. We scrapped our original thoughts and started to play with the Fournier 505 back design. It's beautiful and classical. We wanted to change it and put it to new use. Once out of pre-production, Fournier's art team dubbed these cards the 'Lee Asher 605 Signature Series'. It was great honor!
Printed on Fournier's best stock, my 605s are heavier and thicker than USPCC's casino-grade cards. Each deck of the 605 series is free of defects, and guarantees a precise slide due to the special varnish formula used. This varnish is exclusive of Fournier and follows a secret formula only known by two persons at the plant. At least, that's the story they told me.
This varnish gives Fournier cards their unique feeling and sliding ability. Plus it also adds to longer durability making them higher in quality than other cards on the market. Afterwards the card sheets dry in an oven and later, pressed. This process also gives the cards more resistance and durability.
Each deck goes through twelve (12) different quality controls along the manufacturing process. It ends in a final Intelligent Eye printing check and an optical infrared light test. This guarantees that each deck contains 55 cards. Unlike other manufacturers, all Fournier decks get cut one-by-one. This way, all cards (including the edges) have exactly the same size.
Without a doubt, you can feel a difference between my high-end 605 series decks and the ones produced in America.

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About collecting
You personally have a huge interest in learning about and collecting playing cards. When did this interest begin, and what got you started in collecting?
Again, my father is an avid collector of magic memorabilia and other stuff that reminds him of his childhood. So it's in my blood. I have no choice.
But the playing card side of my habit didn't become apparent until University. That's when I had hundreds of decks littering my dorm rooms and apartment. You'd walk in on any given Sunday and find Jerry's Nugget, Golden Nugget, Desert Inn, Arizona Charlie decks and other random casino cards strewn across the floors. Without a doubt, practicing sleight of hand and cardistry can be messy!
What are some of the reasons motivating people to collect playing cards?
As I mentioned earlier, playing cards speak to our own personalities and beliefs. That means there are many reasons why people collect them. But it usually distills down to two different personalities types: ● Type A - People who collect a specific category, image, artist, brand, feel, reason, etc. ● Type B - People who speculate for money.
Which type are you? The good news is, there's plenty of room for both. The playing card world is inclusive. Also, if you collect long enough, you'll find yourself selling decks to buy other cards. It's natural. Ignore the opportunity to feel ashamed of any capitalist tendencies along your journey.
What are some of the things you personally and especially enjoy about collecting playing cards?
I appreciate the back story. It started with casino decks because of their history. Now I cannot help but notice that during the past decade, my collecting tastes & sensibilities have become refined. What I was originally passionate about back then, now curiously finds itself in the company of other newly formed interests.
Conversely, if you told me back in the beginning that I would find great pleasure in hunting down antique private-die playing card stamps, the younger me would have laughed out loud at the notion. These days, however, I look forward to sharing my label collection with anyone interested in seeing it. I even revel in finding better versions of private-die playing card stamps I already own. Coincidentally, if you are in possession of that almighty Caterson, Brotz & Co. label, give me a call and we will speak.
Within the past several years, I’ve been connecting the dots between U.S. Patents, inventors/artists & the actual playing card products manufactured. I write a monthly article titled the PATENT FILES that should interest any researcher out there. Digging through Google’s digitized patent area has uncovered a real treasure-trove of playing card history & information.
Once again, if you asked the younger me about working on this kind of historical research, I would have scoffed, made several snarky comments and declined. Yet now, all I can do is get excited thinking about it. My, how times have changed.
How many decks would you estimate that you currently have in your personal collection?
Lots. But that means absolutely nothing. Heed the old saying, "quality over quantity". It's impossible to own every deck of cards ever produced. Yet, it's possible to own the best of all the cards produced.
How do you organize and display your collection of playing cards?
Usually, I like my collection sorted by antique, vintage and modern categories. But lately I've been lazy and unorganized, so everything is mixed and thrown together. One of these days, I'll take some time and put everything back into some semblance of order.
Consider me a user as much as I'm a collector. Without a doubt, I play with my cards. But at the same time, they also get shelved to stare at from a distance. Finding a balance between the two has its difficulties.
When it comes to showing off my cards, they aren't presented well; I've got display decks in Carat Cases and what not, but it could be better. My friend and fellow playing card collector, Jay McKinstry (a master craftsman/artisan), asked if he could make some beautiful displays for me. This guy is the Michelangelo of wood craft, and that would be a dream come true.
One of these days, with McKinstry's help, I look forward to everyone appreciating all the cool stuff I've collected over the years.
Do you have any special categories of decks that you focus on collecting, and what are your favourite types of decks to collect?
We can break down American playing card collecting into three categories. Are you a modern deck collector, or maybe you fancy yourself as an antique collector? Vintage? Not sure? The easiest way to tell is by the age of the decks you collect: ● You’re an antique collector if the majority of your deck collection pre-dates the 1930s. ● You’re a vintage collector if the majority of your deck collection dates from 1931 to 1995. ● You’re a modern collector if the majority of your deck collection dates from 1996 to today.
It seems, the more you learn about playing cards in general, the more interesting each category becomes.
While I consider myself a vintage card collector, I’m the proud owner of some wonderful antique decks as well as a plethora of modern decks. That makes me a hybrid playing card collector. Apparently, we're a growing breed!
What would the most valuable deck in your collection be, and what accounts for its value?
Everybody is quick to speak about value, but no one ever discusses the worth of sentiments. What's my first European deck valued at on eBay? Maybe $5? $10? For me, it's priceless. So assigning value to my collection is much tougher than it looks. At least, for me. Maybe you feel the same way?
Where can we learn about grading and dating older decks of playing cards?
Pick up a copy of the Hochman Encyclopedia of American Playing Cards by Tom and Judy Dawson. This is the best resource on collecting American playing cards, ever written. They took all of long-time collector Eugene Hochman's research, and compiled it into one big volume. In those pages you'll find discussion about grading and dating your playing cards.
On a side note, if you Google search for info about dating and/or grading your deck, you'll find a bunch of articles relating to these topics. Most, if not all, of this info comes from the Hochman Encyclopedia and/or Tom and Judy Dawson. For instance, here are two links that cover the topics at hand: ● How To Date Your Playing CardsHow To Grade Your Playing Cards
I'm a new collector. Should I go out and buy a deck of 1970s authentic Jerry's Nuggets right away?
LOL! If you love collecting vintage casino decks, then sure. If you're speculating, buy as many as you can. But if you hear these sentiments and feel they're not applicable to you, then I'd suggest spending your money elsewhere. Like I said before, this is a personal journey. Take the time and discover something new about yourself. Collect what you think is worthy of collecting.

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The 52 Plus Joker collectors club
How and when did the 52 Plus Joker come about?
In 1985, 52 Plus Joker formed to cater to the interests of American antique playing card collectors. We have long since broadened the scope of the club to include collecting playing cards of all sorts, from around the world. With the internet spurring the recent surge of interest in playing cards; geographical and categorical lines blur daily.
52 Plus Joker community facilitates: ● The collection and trading of antique, vintage and modern collectible playing cards and related items, ● The advancement of knowledge about the history, manufacture and artistic aspect of playing cards, ● The promotion of fellowship among members with similar interests.
52 Plus Joker welcomes you whether you're an experienced collector or newcomer to the world of playing card collecting. If you want more info or would like to join 52 Plus Joker, please visit their official website. For the record, it's the best $25 USD I spend all year long!
In your experience, what have you found to be some of the benefits of being part of a playing card organization like 52 Plus Joker?
52 Plus Joker Club membership provides a wide variety of benefits, including: ● Attend our annual playing card convention. A unique experience unlike any other. ● Auctions of collectible, unusual and rare decks throughout the year. ● Quarterly printed magazine 'Clear The Decks'. Broaden your playing card horizons. ● Monthly digital magazine 'CARD CULTURE'. Delve deep into playing card life. ● Inclusion within 52 Plus Joker's membership roster. Meet like-minded individuals. ● Access to the Ask Alexander database of all our archives. ● Personal club account on the world’s largest Playing Card Forum. ● Plus more!
When did you first get involved with 52 Plus Joker, and how would you describe what your role as President involves?
This will be my 10th year involved with 52 Plus Joker. I found them back in 2009. By chance, I stumbled upon an online advertisement for the combined 52 Plus Joker / International Playing Card Society convention in Toronto, Canada. Twenty-four hours after registering, my phone rang with the caller ID - THOMAS DAWSON! I already owned a copy of the Hochman Encyclopedia and knew who Tom Dawson was. I became star-struck that a luminary like him would call a neophyte like me.
Turns out he and his wife, Judy, lived in Toronto, too. As soon as Tom spoke, it felt like we were old friends. Within minutes, I he gave me an invitation to come over and see their playing card collection. I’ll never forget that moment. Receiving an invitation was an honor back then and it’s still an honor to reminisce about it now. For Tom though, he was simply acting like a playing card ambassador. There could not have had been a better welcoming committee to 52 Plus Joker.
About a week later, I attended the club's annual convention. WOW! I'd never seen so many unfamiliar decks of cards in my life. I had so much to learn. At one point, Judy Dawson remarked how the club could use a little more youth. She thought young people had little interest in collecting playing cards. Her comment was confusing. Was she unaware of the massive explosion of custom card collecting online? Apparently. Actually, 95% of the club had no idea. Quickly thinking on my feet, I requested some day passes. I blurted out that I could convince ten playing card collectors under the age of 30 to show up on the final day of the convention. Some members of 52 thought I was crazy. Judy was hopeful, but placed little faith in it.
To make a long story short, ten playing card collectors under the age of 30 turned up on the last day of the convention. Obviously, it wasn't hard. This club had yet to introduce themselves to the new generation of card collectors. With my help, that was about to change. I was unanimously voted onto 52 Plus Joker's executive board. They made me 'Head of Publicity'.
That was ten years ago. Since then, I've risen through the ranks. In 2016, I became the youngest president in the club’s existence. Without a doubt, our playing card future illuminates with great opportunity. It’s my pleasure to lead us into this bright light.
What can you tell us about the annual 52 Plus Joker decks?
Of course! I'd love to brag about this. Each year, we ask the some of the greatest playing card designers in the world to craft a club deck. Incredible artists like Jackson Robinson, Paul Carpenter, Mark Stutzman, Alexander Chin and Randy Butterfield have the distinct honor of creating masterpieces for us. Without a doubt, we’re the luckiest club on the planet to work with such amazing talent.
For our 2019 deck, we picked one of Europe's finest playing card designers, Lotrek. He says he’s working on a special deck that’s sure to knock our socks off. Lotrek is a man of his word and we all look forward to what he creates.
If you want to see and own this year's club deck, we release it every year at our annual convention. It's one of the highlights of our entire event.
Each year the club hosts a convention. When is this and what is it about?
We held this year's convention in Charlotte, North Carolina on October 9th - October 12th, 2019. It's a chance to meet legendary collectors & designers, hobnob with premier card manufacturers, and talk decks with other enthusiasts all night long. There's nothing like it in the world.
For more information or if you want to join us at future conventions, please visit here.
What can you tell us about the CARD CULTURE magazine that you are the editor of?
CARD CULTURE was my answer to satisfy the digital end of our membership. Plus, it allowed us to connect with members on a monthly basis. After pitching the idea to Tom Dawson (who was the President at the time), I enlisted Don Boyer as the editor in chief. We also managed to wrangle a handful of writers for monthly articles.
On the 15th of each month, CARD CULTURE gets delivered to your email inbox [sample issue]. Most of our membership consumes it on their tablets or phones. Though, we offer it at a high resolution so you can print it, if you want a hard copy. We try our hardest to impress you on a monthly basis.
Don ran the show up until the 25th issue. After his departure, I took over. In May, we published our 52nd issue!

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Final thoughts
Is there anything else you'd like to share about collecting playing cards, or about playing cards?
The playing card world constantly changes. For instance, European card manufacturer Cartamundi purchased United States Playing Card Company. I made a video about it if anyone cares to hear me rant about playing cards: Lee Asher on USPCC's Merger With Cartamundi
We're living in fascinating times, and I look forward to what our future brings! Thanks for allowing me to share my thoughts about playing cards, EndersGame.
If anyone reading this wants to continue the conversation, please email me at [[email protected]](mailto:[email protected]). I'm always interested in meeting other fellow magicians, playing card collectors and enthusiasts. Speak soon.

Conclusion

Lee Asher certainly has a lot to offer and share when it comes to playing cards, and I for one are very grateful that he was willing to do this interview. He has a wealth of knowledge, and his insights are helpful, and his enthusiasm is infectious. If you haven't yet seen it, I highly recommend listening to him talk about Cartamundi's recent acquisition of USPCC [link] - it's obvious that he's knowledgeable and passionate, and you'll learn some fascinating things from what Lee has to say.
Collectors in the United States will also appreciate learning more about the 52 Plus Joker club. If you're really keen, you may even want to attend the annual convention in October. Certainly take a look at what they offer, including the very interesting Card Culture magazine.
Once again a huge thank you to Lee Asher for conducting this interview - I know I've learned a lot, and enjoyed hearing what he had to say. Lee's enthusiasm for playing cards is something that many of us around the world share, and I'm sure I'm not the only one that sees somewhat of a kindred spirit, with our shared love for playing cards.
Where to learn more?Official website for Lee AsherLee Asher 605 Playing CardsLee Asher's articles on magic and playing cardsOfficial website for the 52 Plus Joker American Playing Card Collectors ClubThe Annual 52 Plus Joker ConventionCard Culture sample issue

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Author's note: I first published this article at PlayingCardDecks.com here.
submitted by EndersGame_Reviewer to Magic [link] [comments]

My Favorite Video Games of All Time Part 3: Rankings

Hello again, TheCasualPlates!
I'm finally here to definitively rank my favorite video games of all time.
I'm specifically not calling these the best video games of all time since I haven't played many that are widely considered classics, but these are the best to me. You can find the original lists and quick synopsis with these links:
Part 1
Part 2
I forgot to include Super Mario Strikers in my original posts, so it was added to the list for this ranking. It's hard to remember all the amazing games I've played.
Method
Normally when I make brackets or rankings, there is some sort of crazy rigging or seeding or whatnot going on. This time, I simply copied and pasted all of the games onto this post and then moved them around until it felt like the right ranking. I'll go lowest rank to highest rank to save the really important games for the very end, and we'll also make different tiers of the games. Just make sure that you're aware that making this list at all is considered an honor and the "worst" games on here are still absolutely great. So while it may look like I'm criticizing some of the lower games a bit harshly for "my favorites", I have to criticize all the games otherwise I'll never separate them all out.
Well, lets rank some video games!
Tier 5: Oldies but goodies
41) Nintendogs
This one didn't age very well and has low replay value. Once you've gotten master level agility and frisbee wins, there's not a whole lot else to do in the game. Finding all the cool items was pretty neat, but doesn't add to the replay value really. It was very unique when it came out and lived up to the hype for me, but it was also easy to put down after a while. Still a great one.
40) ATV Offroad Fury
There's only so many ways to do "go to Crater Park and do crazy stunts" differently than you did it last time, and this game wasn't radically innovative or different from others of a similar genre. However, it was very fun for what it was.
39) Super Smash Bros. Melee
I suck at this game and there are (in my opinion) far superior Smash games since then. That's all I have to say about that.
38) Pikmin 2
This game is going to be the first in a long line of games that would have ranked higher if I could ever beat Adam in them.
37) Ratchet and Clank: Going Commando +Ratchet and Clank: Up Your Arsenal
See Pikmin 2
36) Wii Sports +Wii Sports Resort
The novelty of the Wii didn't last forever, and it didn't quite start the motion control revolution that people thought it might. As this was the flagship game when the Wii came out, it bears that slight disappointment as well.
Tier 4: Aged better than Tier 5
35) Backyard Football 2008
I always picked Drew Bledsoe despite the fact that he couldn't run for squat and I liked to scramble. It made things more interesting. That said, he could hurl the freaking rock, and I love me so air raid offense. Also, like I mentioned earlier, 3D BYF is pretty cool.
34) Age of Empires II
THE ONLY THING THAT COULD STOP ME WAS THE POPULATION CAP.
33) Mario Kart Wii
To try to stick to my criteria some, I thought adding tricks off jumps and the bike class of rides were nice innovative options. Plus i was relatively good at this game compared to other Mario Kart titles, so that always helps.
32) Tiger Woods PGA Tour 07
Though this game wasn't particularly innovative or fancy at all really, I have great memories of playing with my dad once we both got too injured for real golf. There was a lot less mosquito bites, and definitely less cursing.
31) James Bond: Nightfire
I could beat Adam in this one every so often, which is more than I could say about Ratchet and Clank or Pikmin. Plus, there was just something so satisfying about catching your opponent out in the open when you had a player guided rocket launcher to blow their face off with.
30) Mario Kart DS
The Mario Kart game that I was the best at, of all the ones I played. That really helps its ranking. Looking back, Double Dash should probably be on this list somewhere, but oh well. If you want, just throw it in with the other games Adam used to wreck me at.
29) Spider-Man 2
FUCK OFF WILDCAT. YOU WERE TOO DAMN FAST.
28) Rift
Like I said, it was free WoW. Seraphimus the Dark Tide was the tanking terror of Telara. . . . except questing solo, where a tank would take like 3 hours to clear an area that a DPS could do in 30 mins.
27) Super Smash Bros. Brawl
WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE. WE LIKE IKE.
I'm told by my editor that there are other characters in this game as well. Who knew?
26) Super Mario Strikers
If I could ever get the timing for super strikes down, I would have been a god at this game. Unfortunately, I was the king of "30 perfect passes to my opponents 10" and still losing. Then again, I also won this pretty evenly against everyone I played.
25) Hoyle Casino
I learned several things from Hoyle Casino. One, gambling is a ton a fun but I don't actually like spending real money, and two, having a drink in front of your character makes you cool. Both of these facts have stuck to this very day.
Tier 3: Games I still want to play
24) The Lord of the Rings: Return of the King
The Plantir of Saruman is one of the greatest levels of all time, Legolas is a fantastic character and ridiculously op late game, and THIS GAME WAS COOPERATIVE INSTEAD OF COMPETITIVE WHICH IS SO GOOD FOR ME. That said, you also leveled up based on your score in the game, so you kinda were competing a little bit, and Legolas was so broken that I was always overleveled.
23) Team Fortress 2
This got me through a long summer before college started and was the first game I ever played with the Casuals really. Mostly GamerBlue, but still. It was also the first thing they introduced me to that I got more into than they were, but by no means the last.
22) Rocket League
If you aren't using the Takumi, Takumi RX-T or the Hogsticker, please uninstall this game. If you're a ball chaser, please uninstall this game. I'M LOOKING AT YOU, DREW.
21) Spore
This is the first game that I can recall that had a truly revolutionary size. There were more planets, species and places to visit than you could ever possibly explore, and the fact that you got to play through five distinct, and all very fun, stages of the game was a really cool feature that could be implemented in other games. Usually, you get stronger and so you fight stronger stuff. In Spore, when you reached a new level of evolution, the entire way you played the game changed. That was such a cool idea, the customization was awesome, and the story was actually interesting for being fairly simple.
20) Call of Duty: Black Ops
I've already said what I need to say about this game- the campaign is underrated, and the Zombies feature was the highest point of the CoD franchise after MW2.
19) Rage of Bahamut
This is perhaps the first online game where I really found value in meeting players on it. Before, I had always played games with my friends, and when we played online together, I more cared about my actual friends than actually meeting anyone. In Rage, I made tons of internet friends through my order, and we had a Line group chat that was quite active. I still keep vaguely in touch with a few of them. That's pretty cool.
18) FIFA 13
This is really more a stand in for the FIFA franchise in general, as I've only owned 11 and 16, but this was the one I've played the most against other humans, so I decide to toss it in. Freshman year, we had tournaments in FIFA and I consistently lost to the top 2 or 3 people but consistently beat everyone else. One time, I was up 6-0 in the 66th minute against one of the best players and he rage quit. I held it over his head so hard that he forced me to play him in a 3 hour long (real life) NCAA Football game where he beat me something like 120-17.
Freaking worth it.
17) Sid Meyer's Civilization IV
Baba yetu, yetu uliye
Mbinguni yetu, yetu, amina!
Baba yetu, yetu, uliye
Jina lako litukuzwe.
16) Terraria
You all had your crazy good weapons and dyes and mounts and all that BS, BUT DAMN WAS I TANKY!
Tier 2: The First Elites
So, we've now reached the tier of games that I would say are truly great- they either were completely revolutionary, game of the year, had amazing stories, or were just fun as hell.
15) League of Legends
Obligatory Dunkey Video
14) Minecraft
Again, everyone ever has played this, and we know it's so fun. You don't need me to tell you this a third time.
13) Pokemon Leaf Green
As someone who is absolutely in love with everything about water Pokemon, this game gave me the toughest choice of starters. I could pick Charmander, who I very much liked and synergized with the second best Pokemon ever, Vaporeon, or I could take Squirtle, who I actually preferred over Charmander but then couldn't run Vaporeon. My solution? Play this game like 15 times and do a lot of both.
12) Pokemon Emerald
I thought about it, and this was a better game than Leaf Green. I found the addition of more double battles fun, the gyms to be more challenging, the new generation of Pokemon to be very interesting, and loved the presence of more legendaries. That, and there was a ton more endgame content because of the Battle Frontier, and Blaziken is my favorite Pokemon ever. Vaporeon will always be my first though.
11) Call of Duty: Modern Warfare 2
Let's run through what this game did right relative to newer CoD games:
  • Snipers were still fun
  • Shotguns were secondaries
  • The campaign was relevant and rewarding
  • I didn't outright hate some of the maps
  • CoD wasn't cancer yet
  • Secondary weapons (including shotguns) were still useful
  • The camos were less complex but cleaner looking honestly
  • The co-op missions were sick
  • No B.S. crate system yet.
Yeah, this was the high point of Call of Duty as a franchise.
10) Overwatch
This seems about right for Overwatch- I've been playing for less than a year, so it's the newest game that made the top 10 by a mile. It's gameplay is still fun despite the fact that it's been my main game since July, and there are no signs of it slowing down. The colors are vibrant and the maps are beautiful, and Blizzard just keeps dropping new and exciting content in the game while developing a great story outside of it. If you threw in a campaign mode, this could be a bit higher, but I realize that's not how we do things anymore really.
9) Borderlands 2
Which part of
  • the sweet, nearly dubstep but not as cringey soundtrack
  • the deep and relatable characters that still retain their own quirks and personalities
  • the 12 clearly different play styles
  • the gritty cartoon graphics that work so well for the game
  • the story that actually made me cry
  • the best DLCs I've ever played
  • the game that managed to balance being fun, funny and challenging
  • rewarding late game content
was I not supposed to like?
Tier 1: The Gods
Simply put, these are my eight favorite games of all time.
8) Pokemon Mystery Dungeon: Red Rescue Team
This is the closest a game has ever come to reaching my dream of an open world Pokemon game where you just encounter them while walking around- even closer than Pokemon Go, which isn't a real Pokemon game anyway. Still waiting on The Elder Scrolls VI: Pokemon. Your move, Bethesda.
7) Pokemon Pearl
You've already heard my reasoning here- increased social features meant increased fun!
6) Star Wars Battlefront 2
You could conquer the galaxy in the campaign. You could play as all the empire and rebel soldiers in the battles. You had space fights, infantry battles and tons of vehicles to use. But if you wanted to just get the purest joyride imaginable, you played Mos Eisley Cantina on Assault- it was Jedi and Heroes versus the Sith and Villains. Imagine the joy of bringing Luke Skywalker into battle against Darth Vader, only to get flanked by General Grievous and have a sweet 1v2 come into play. Or you could sneak up on your friend while he was engaged with the enemy Leia and wreck him with Mace Windu's ground smash. This game was incredible in the balance and added the Assault mode to really break into the top tier.
5) Mario Golf: Advance Tour
Despite its simplistic nature, this game is one of the most fun I've ever played. I still enjoy taking the ol' clubs out for a round every now and then. If a GBA game can retain replay value 15 years later, even after I played the hell out of it back in the day, that says something about how good of a game it was.
4) Tales of Symphonia
I want to put Tales higher. I really do. But at the end of the day, this was more like playing through an anime than playing a game. Don't get me wrong, I had a ton of fun playing it, and the later combat and bosses were so much fun. But this game was about me, Alex and tmoss94 playing through an incredible story together. I can't over-exaggerate how good the story in this game is, and it struck the perfect balance between seriousness and humor. All in all, I loved every second that I spent playing tales, and I'm even going to start playing one of the new Tales games soon.
3) The Elder Scrolls V: Skyrim
Skyrim has a top tier soundtrack and top tier gameplay, but the main story is a bit lacking. That is and always will be my main complaint with one of my 4 most played games ever. However, the DLC and faction stories more than made up for what the main quest left to be desired. I don't think I've ever gotten as excited over a game as I did over Skyrim, and it lived up to every bit of that billing.
2) Fire Emblem: The Sacred Stones
I wanted to put this game as #1. I really did. I really, truly, deeply love everything about it, and there isn't a single thing I would change in this game- it was appropriately hard without being unfair, you had tons of options of units and strategies, and no one unit seemed to just solo the game like Ike in Path of Radiance. The story here is epic and pulls at your heart strings, and it incorporates a wide variety of characters- many of whom you wouldn't ever see working together- and makes it work. I'll always have a special place in my heart for this game.
1) Halo 3
This was the best video game soundtrack of all time (sorry Skyrim) , the best campaign of all time (sorry MW2 and Sacred Stones), Forge was the best extra mode of all time (sorry, Black Ops Zombies), and honestly it had the best story of all time (sorry Tales and Sacred Stones). I've beaten the campaign more times than I can count, many of them on legendary. I spent many a night in high school and college playing Halo 3, regular games and more exotic modes liked Speed Halo, Drive or Die, Duck Hunt, and other hilarious modifications of the regular game. It had proper balance between vehicle and infantry combat, was never dull, and I legitimately cared for all of the characters involved in the game.
Halo 3 is the best video game ever made.
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My Favorite Video Games of All Time (Part 2)

We're back. Let's jump right into it.
Nintendo Wii
Super Smash Bros. Brawl
The first and only title in the Smash series that I have ever owned, I was the terror of my neighborhood growing up as no one could touch me in this game. Again, that was because they all sucked more than I did. I really am not that good at these games. Out of the IRL Casuals, I profile ahead of itgoestoeleven11, nearly even with Stobron, slightly behind Thxes09 and Dillon-Guy and way behind Gamerblue53 and tmoss94.
Wii Sports + Wii Sports Resort
These games were prefect examples of what made the Wii a great console- as many others (Xbox, PlayStation) began moving to single player only games (this was at the early edge of that movement), the Wii gave tremendous value by letting you play with your actual friends in the room. So many great times were spend waxing my friends in baseball, tennis and bowling, getting waxed in golf, and shaking the wiimote wildly while fencing. As someone who always wanted a motion based sword game, the simple fencing game in Resort was a dream come true honestly.
Tiger Woods PGA Tour 07
Remember earlier when the simplicity of Mario Golf was what I wanted? Things changed a bit. As I came into middle and high school, my dad had some injuries and couldn't take me golfing anymore, so I started playing a lot less. What better way to replace real golf than with a serious golf game on a motion-based console? My dad and I spent many a happy hour playing as Tiger Woods and Phil Mickelson and tearing up famous courses like Augusta National, TPC Sawgrass, The Old Course (St. Andrew's) and our favorite, Pebble Beach. Gone were the days of my dad shanking ANOTHER one into the trees and swearing. Gone was me getting frustrated because all I had was a short game. There was only laughter now.
Mario Kart Wii
My second favorite Mario Kart game ever, this one experienced the same phenomenon as Wii Sports- it was a hell of a lot of fun to play at parties/ social gatherings.
Nintendo DS
We've now upgraded to one of the best handheld systems ever made! The DS got much more social than the GBA/SP could ever be, and that was a massive improvement.
Pokémon Mystery Dungeon: Red Rescue Team
Ok, so this game was actually on the GameBoy SP, but I forgot to mention it there. I honestly feel sick that I forgot such an incredible game. When Mystery Dungeon first came out, it was an absolute revolution to me- playing as the actual Pokémon was such a nice twist, and the open world exploring and encountering wild Pokémon without requiring a cut to the battle was really cool. The method of recruiting team members rather than just simply catching anything you see gave it an interesting new angle. My canonical play through of this game has me on Squirtle and Jerry, the Pikachu, as my partner. I miss you Jerry.
Also, fuck Ho-oh for being able to three shot a Blastoise. That was some bullshit.
Nintendogs
My little sister had this one too. Playing this with her was the first time I realized that I didn't 100% hate her. We never had a dog growing up, and though this was a poor substitute, it was something.
Pokémon: Pearl Version
This fucking game. THIS FUCKING GAME. In addition to adding the last region of Pokémon I actually cared about (it gets a bit stale after here if you ask me), this game gave some incredible social features. The Global Trading System allowed you to trade Pokémon with people all over the world! My friend went to a Nintendo event and got a Mew on his Emerald file, then cloned the hell out of it with the Battle Tower PC glitch, and gave some to all of his friends. We got so stacked by trading out the incredibly rare Mew- I had every legendary Pokémon in the game, highlighted by a shiny lvl 100 Japanese Ho-oh. Even beyond this, it was simply an incredibly good Pokémon game- punctuated by being the first to use the 3d style modeling. And then there was the Underground- Pearl capitalized on the feature of Secret Bases in earlier games by making them in the Underground- where you could visit and play side games with your friends in real time. THIS WAS A HUGE DEAL WHEN IT CAME OUT.
Mario Kart DS
This was the best Mario Kart game ever made. I spent more time on it than any other, by far, with only Double Dash and Mario Kart Wii coming close to it. Double Dash probably should have been on my list, but I didn't think that three Mario Kart games is proper for my list. I was actually good at this game, something that I couldn't necessarily say for the other MK games. If you know me, you know that I have more fun as I git gud.
Xbox 360
This is the best gaming system ever made. I feel that gaming as a whole made massive strides while this console was out, and it was the platform for a revolution that console gamers are still benefitting from, at least as I can see. It also helped that I actually got to own one of these.
Halo 3
As someone who only lightly played the first two Halo games, Halo 3 was a revelation straight from the gaming gods themselves. The campaign? One of the best of all time. The Covenant is perhaps my favorite level of any game ever. The story mode couldn't be any better, the PvP modes are so much fun, Forge allowed you to make the best custom maps and game modes, and it is still 100% replayable to me. This game was nearly perfect, and I can't think of anything to change, except that godforsaken level "Cortana". Fuck that noise. The "Warthog Run" sequence at the end is perhaps the best combination of story, gameplay, music and visual effects that gaming has ever seen. This game fucking rocks. It's going to be in my top 5. 100%.
Call of Duty: Modern Warfare 2
This game kicked ass. You know it, I know it, your grandmother knows it. Having shotguns as secondaries was a very good call for me, and I don't need to talk about how perfect the campaign was or how it had the best multiplayer of any Call of Duty game/ nearly any game at all. Half the guns in this game were memes. In fact, some say that akimbo Model 1887s are killing men cross map to this very day.
Call of Duty: Black Ops
Enough has been written about CoD games at this point, so I'll hit the highlights- this is the only CoD that I ever actually owned, the campaign is underrated, and the Zombies mode was more fun than any prior or future CoD survival mode. In fact, were the Zombies mode a stand alone game, it would make this list anyway. I don't even know how many times I ran trains on Kino der Toten or Ascension. Just wonderful gameplay.
FIFA 13
Freshman year, FIFA 13 was all the rage in my dorm (along with Halo 3 and GTA V), and Zlatan Ibrahimovic terrorized many, many helpless goalies. This was a wonderful sports game. I doubt many of you play it (and I know the IRL casuals don't really) so I don't need to say much. It's soccer. Soccer is fun.
The Elder Scrolls V: Skyrim
I've fanboyed over this game for years. All in all, I've put over 2000 hours onto it and the remastered version. I was so goddamn excited about this game that it was the only thing I ever bought on Black Friday. (Backstory- it came out well before that but my parents hated violent games. I watched YouTube videos on it until I couldn't handle it, and I just had to have it on Black Friday). The number of styles of play are staggering, and Bethesda managed to accomplish this without ever having structured classes or roles really. The story is great, you've seen all the memes it spawned, and even after all that time on it, I still enjoy it and still find new things to do. The only detraction I have about this game is that the faction quests (Dark Brotherhood, Companions, etc) were often more fun than the main story, but it's all part of the same so who cares?
Borderlands 2
It had local co-op. It had original characters, silly jokes, hilarious enemies and a variety of play styles. It had cartoon graphics that worked well. The story was incredible. The combat was so much fun. It has replay value. The boss fights were challenging and rewarding. The DLC is completely god tier. This game deserves all the praise it got, and it holds a special place for me.
Xbox One
With superior graphics and way more memory, the Xbox One is a worthy successor to the 360. Descriptions here will likely be short as the games are new and I don't have that fond feeling associated with years of familiarity with them yet.
Rocket League
Whoever decided to capitalize on our love of Hot Wheels growing up, throw in the simplicity and joy of soccer, and add freaking rockets to the cars is a genius. This is such a simple game, but it's just so damn fun.
Overwatch
Like TF2, but better. It's the game that finally helped me kick my League of Legends addiction. It doesn't even need a story mode, but Blizzard is going above and beyond with developing a world outside the actual game itself. Plus, the ladies. Overwatch is my current go-to game, and looks to stay that way until something better comes along to unseat it. However, it would take something great to do that.
Mobile
What's that? We're going to talk about phone games? That's right- there's one that deserves to make this list as I look back.
Rage of Bahamut
Card game where you had to burn weak cards to make strong cards, and combine strong cards of the same type to make actually useable units. This game offered challenges on many levels. Joining an Order meant that you had teammates to work with in wars against other. There were three realms of cards to choose from- Man, Gods, Demons- that influenced your card choices and attack/defense options. The complex market system, card packs, Holy War rewards and other factors led to an incredibly intense and volatile in game economy, but at the end of the day, it was all about that Holy Powder. I was the Attack Leader of Untamed Blacklist- a very high tier Order that resulted from the merger of two middling orders, God's Blacklist (my first decent order) and Untamed Heart. Joe, Laura, Erica, and the rest of you- you're still my friends. Hit me up on Line sometime.
RIP GRIFFON RIDER, I'M STILL SORRY.
PC/Mac
We've got a wide variety of games to cover here, so let's just jump in.
League of Legends
The elephant in the room. It offered a unique challenge every single time you played, and there were more tactical options, strategies and mechanics that I could ever fully utilize. It's complexity made it great, but also made it inherently flawed and impossible to ever balance. Dunkey's video on quitting is all I have to say about it now.
Hoyle Casino
The game that introduced me to gambling. It was so much fun to be able to play high stakes casino games without actually having to spend money. The game also included human-like characters for you to play with that really enhanced the experience of playing. Nigel and Yvonne, you're both hilarious. Never change. Since you're just lines of code though, you probably never will. How to play Hoyle Casino- make new characters and blow all the starting money on the slots until you hit a massive jackpot, then go straight to the highest tier tables. Great fun.
Spider-Man 2
We all see the attraction of Spider-Man games- throw cars, swing from webs, kung-fu glory. The boss battles and story meshed well, there were enough collectibles and secret areas to be interesting and fun without being overbearing, and frankly this was just a great game. My little cousin thought I was the coolest since I was good at this game but he was too young to be any good. It was so much fun to play this at my grandma's house. I loved this as a kid.
Minecraft
You've all played it, you don't need me to tell you anything.
Terraria
Above, but with more items, npcs, and enemies.
Team Fortress 2
Overwatch, with all dudes and no ults. Oh, hats are the big deal here, not skins. But they were a really big deal.
Rift
It's exactly like World of Warcraft, but free. SIGN ME THE FUCK UP. My bros in this game were Sorranus and Mytheola. If you to are reading this, Seraphimus says hello. You two helped make my freshman year spring much more fun than it would have been otherwise.
Sid Meyer's Civilization IV
GO MILITARY OR GO HOME, BUT YOU BEST BELIEVE I'M FOUNDING EVERY RELIGION AND BUILDING EVERY WONDER. ALSO THAT THEME SONG.
Age of Empires 2
Yes it was pixelated. Yes the campaign was meh. But at the end of the day, custom games were sick, the combat was badass and the Teutonic knights were absolutely sick. That said, it took like two weeks to take down a castle. Please nerf.
Spore
This game had it all- first you ate the cells that were smaller than you. Then you became a ferocious/friendly/intelligent animal. Then you became a tribe with its own identity. Then you had a city and tried to take over the planet. Then you had a spaceship and tried to take over the galaxy. I adored this game, with it's customization, originality, and innovative size. I think that it still is quite fun to play, and it remains nearly unique to me.
Backyard Football 2008
Not a whole lot of people liked this game that much- but taking the already amazing idea of Backyard Football and making it 3D was a nostalgia joyride for me with more advanced gameplay. It wasn't supposed to be that serious, and that's part of what made it so good. Some might criticize it for being somewhere between Madden and true BYFB, but that was what made it great for me.
Well, that's Part 2 of my favorite video games. Stay tuned for Part 3, where I will rank them!!
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[H] Massive Lot of (PC) games 1990 - 2009 Many Genre NTSC UC US/Canada [W] Cash (USA)

Sold as is.
Approx. 300 PC game titles, all on PC CD-ROM and PC DVD-ROM format. Original from manufacturer or retailer purchases, 1990-2009. A step into the past, with some of the greatest titles in PC gaming's heyday. Installable either as standard installs on windows xp/7/8, or using a emulator such as DosBox. Some titles have since had more recent productions, anomalous titles like these have date of production listed next to to name.
Full list of games below. Most games come in a CD folio. If game comes with activation code, manual, original packaging, or other accessory, this is listed below as well.
Bid at ebay.
The Summoning, manual only (all pages with head codes, 1992)
Afterlife (1996)
Age of Empires (2001)
Alien Logic (1994)
Aliens versus Predator 2 (with code and jewel case)
Alpha Centauri (Sid Meier)
Anachronox
Arcanum (2001)
Arx Fatalis
Assassins Creed: Director’s Cut Edition (with manual and original case) Atlantis: The Lost Empire (2001)
Baldur’s Gate
Baldur’s Gate: Tales of the Sword Coast (original case)
Baldur’s Gate 2: Shadows of Amn (with bonus disk)
Baldur’s Gate 2: Throne of Bhaal
Batman: Arkham Asylum (original case)
Betrayal in Antara (1997)
Betrayal at Krondor (1996)
Bioshock (with manual, code and original case)
Black and White
Windows Blackjack (1993)
Blood (1997)
Blood: Plasma Pak (1997)
Blood: Cryptic Passage (1997)
Blood: Unlock the Secrets (1997)
Blood Net: A Cyberpunk Gothic (c 1990’s)
Breach 3 (1995)
Hoyle Bridge & Euchre (1998)
Caesar (1996)
Caesar 2 (1996)
Call of Cthulhu: Dark Corners of the Earth
Call of Duty (with code and jewel case)
Call of Duty: United Offensive (expansion, with jewel case)
Call of Duty 2 (with manual, code, and original case)
Call of Duty 4: Modern Warfare (with code and jewel case)
Casino Deluxe 2 (1996)
Chronomaster (1995)
Civ City: Rome
Civilization 2
Civilization 2: Gold Edition
Civilization 3
Civilization 4 (with manual, original case and tech tree fold out)
Civilization 4: Beyond the Sword (expansion, with manual and original case)
Civilization 4: Colonization (original case)
Commander Blood (1994)
Command & Conquer (1995)
Command & Conquer: The Covert Operations (1995)
Crusader: No Regret (1996)
Cybergenic Ranger: Secret of the Seventh Planet (1992)
Cyber Judas (1996)
Cyberstorm (1996)
Cyberstorm 2: Corporate Wars (1998)
D/Generation (1991)
The Elder Scrolls 3: Daggerfall
The Elder Scrolls 3: Morrowind (with construction set)
Dark Earth (1997)
AD&D Dark Sun: Shattered Lands (1995)
Deadlock: Planetary Conquest (1996)
Deadlock 2: Shrine Wars (1996)
Death Gate
Delta Force 2 (1999)
Descent: Destination Saturn (1995)
Descent 2 (1998)
Deus Ex (2000)
Deus Ex: Invisible War (original case)
Diablo (1998)
Diablo: Hellfire (1999)
Diablo 2 (with code and jewel case)
Diplomacy (2005)
Discworld
Doom: Heaven 2
Doom 3 (with code and jewel case)
Doom 3: Resurrection of Evil (expansion, with jewel case
Dragon Lore (1995)
Dragon’s Lair2: Time Warp (1997)
Druid: Daemons of the Mind (1995)
Dune 2000 (1998)
AD&D Dungeon Hack (1995)
Dungeon Keeper (1997)
Dungeon Siege (with code)
Earthdawn
Earth Siege 2 (1995)
Everquest
Everquest: The Ruins of Kunark (expansion)
Everquest: The Scars of Velious (expansion)
Evil Genius
The Explorer (1997)
D&D Fantasy Empires (1995)
Fable: The Lost Chapters (with code and original case)
Fallout (with manual)
Fallout 2 (with manual)
Fallout: Tactics
Fallout 3 (with manual and original case)
F.E.A.R.
Final Fantasy VII
Flight Unlimited (1995)
Freelancer
Galactic Civilizations 2:Dread Lords (with code)
Giants: Citizen Kabuto
Grand Theft Auto: Vice City (with jewel case)
Grand Theft Auto 3 (with jewel case)
Grand Theft Auto: San Andreas (with city guide/manual and fold out postecity map)
Grim Fandango
Gabriel Knight: Sins of the Father (1996)
Half-Life: Game of the Year (with code and jewel case)
Half-Life 2: Game of the Year Edition (with code and original case)
The Orange Box (with code and original case)
Halls of the Dead: Faery Tale Adventure 2 (1997)
Harpoon (c 1990’s)
Harvester (1996)
Hexen 2 (1997)
Hitman Trilogy (Blood Money, Silent Assassin, Contacts, original case)
Hitman: Blood Money (with manual and original case)
Hocus Pocus (c 1990’s)
The Hunt Begins: Rise of the Triad (c 1990’s)
Hunter Hunted (1996)
Icewind Dale
Icewind Dale 2
The Even More Incredible Machine (1995)
The Incredible Toon Machine (1995)
Inca (1995)
Iron Assault (c 1990’s)
Jagged Alliance (1995)
Jet Fighter 2 (1990)
Jet Fighter 2: Advanced Tactical Fighter (1992)
The Journeyman Project: Turbo! (1994)
The Journeyman Project 3: Legacy of Time (1998)
King’s Quest V (1996)
King’s Quest VII: The Princess Bride (1996)
King’s Quest: Mask of Eternity (1998)
King’s Quest: Collector’s Edition (c 1990’s)
Left for Dead (with code and original case)
Legacy of Kain: Blood Omen (1997)
Legacy of Kain: Soul Reaver (1999)
Legions: Puzzle Power (1995)
Leisure Suit Larry: In the Land of the Lounge Lizards (1996)
Lemmings (1996)
Lemmings: Oh no! More Lemmings (1996)
Lighthouse (1996)
Lode Runner: The Legend Returns (1996)
Lords of Magic (1997)
Mad Dog McCree (1993)
Magic Carpet 2: The Netherworlds (1995)
Magic the Gathering: Battlegrounds
Mass Effect (with manual, code and original case)
Master of Magic (1994)
Master of Orion (1994)
Master of Orion 2 (1999)
Master of Orion 3 (2002)
Max Payne (original case)
Mechwarrior 2: Mercenaries
Mechwarrior 4: Mercenaries
Mechwarrior 4: Vengeance
Netmech (1996)
Medal of Honor: Allied Assault (with code)
Megarace (1993)
Metal Marines (1995)
Might and Magic: The Ultimate Archives (c 1990’s)
Might and Magic: Heroes II
Might and Magic: Heroes II: The Price of Loyalty (expansion)
Might and Magic: Heroes V (original case)
The Curse of Monkey Island (1997)
Myst (1994)
Mystic Towers (c 1990’s)
Myth 2: Soul Blighter (1994)
Neverwinter Nights (with manual, code, map fold out and original case)
Neverwinter Nights Platinum
Neverwinter Nights 2 (with manual, code and original case)
Neverwinter Nights 2: Mask of the Betrayer (expansion, with manual and original case)
Noctropolis (1994)
Oddworld: Abe’s Oddysee (1997)
Operation Carnage (1996)
Outpost (1996)
Overlord (original case)
Pac-in-Time (1994)
Paganitzu (c 1990’s)
Ultra Pinball: Creep Night (c 1990’s)
Pinball Warriors (1997)
Pinball Builder (1996)
Pinball: Take a Break (1994)
Pinball: Crystal Caliburn (1993)
Pirates! (Sid Meier)
Planescape: Torment
Plants vs. Zombies (with manual and original case)
Black Stone: Planet Strike! (c 1990’s)
Police Quest IV: Open Season (1996)
Populous (1989)
Populous 2 (1994)
Powermonger (1991)
The Psychotron (1994)
PYST (1996)
Quantum Gate (1994)
Rayman (1998)
Red Baron (1996)
Return to Castle Wolfenstein (2002)
Return to Krondor (1998)
Return of the Phantom (1995)
The Rise and Rule of Ancient Empires (1996)
Roger Wilco in The Spinal Frontier (1995)
Space Quest 6 (1995)
Republic: The Revolution (with jewel case)
Rune (2000)
Savage Warriors (1995)
The Settlers: Rise of an Empire
Shadow Warrior (Shareware, 1997)
Quest for Glory: Shadows of Darkness (1996)
Shanghai (1996)
Shannara (1995)
Shattered Steel (1997)
Sheep (2000)
Shivers 2: Harvest of Souls (1997)
Sins of a Solar Empire (with code and original case)
Soldier of Fortune: Platinum Edition (1997)
Sonic the Hedgehog 3 (1999)
Sonic and Knuckles (1999)
Sonic and Knuckles 3 (1999)
Spaceship Warlock (1994)
Spear of Destiny (1992)
Spectre VR (1990)
Spycraft: The Great Game (1996)
S.T.A.L.K.E.R.: Shadow of Chernobyl (with manual, code and original case)
Starcraft (with code and jewel case)
Star Craft: Brood War (expansion, with code)
Starship Titanic (1998)
Star Trail (1994)
Steel Panther 3: Brigade Command 1939-1999 (1997)
Streets of Sim City (1998)
D&D Stronghold (1995)
Star Wars Jedi Knight: Jedi Academy (with jewel case)
Star Wars Jedi Knight: Jedi Outcast
Star Wars: Knights of the Old Republic (original case)
Stubbs the Zombie in Rebel Without a Pulse (with Jewel case)
Syndicate (1993)
Syndicate Plus (1996)
System Shock (1994)
System Shock 2 (2000)
Theme Park (1994)
Thief: The Dark Project
Thief 2: The Metal Age
Thief: Deadly Shadows (original case)
Time Commando (1996)
Tomb Raider (1996)
Total Annihilation (1997)
Transport Tycoon (1997)
Tribes (1998)
Ultimate Domain (1994)
Ultima I-VI Series (1983 – 1993)
Ultima VII (1993)
Ultima Collection (1993)
Ultima Underworld: The Stygian Abyss
Ultima Underworld 2: Labyrinth of Worlds
AD&D Unlimited Adventures (1995)
Unreal (1998)
Unreal Tournament (1999)
Vampire, The Masquerade: Bloodlines (original case)
Warcraft: Orcs & Humans
Warcraft 2: Tides of Darkness
Warcraft 2: The Next 70 Levels
Warcraft 3 (with code)
Warcraft 3: Frozen Throne (expansion, with code)
Warhammer 40,000: Dawn of War 2 (with manual, code and original case)
Warlords 3: Darklords Rising (c 1990’s)
The Wheel of Time (1998)
The Witcher (original case)
Witchhaven 2: Blood Vengeance (1996)
Companions of Xanth (c 1990’s)
Zork: Nemesis (c 1990’s)
The 7th Guest (1992)
The 11th Hour (1995)
Interplay’s 10 Year Anthology (1993)
Prince of Persia Collection
The Fantasy Collection (Seastalker, Enchanter, Sorcerer, Spellbreaker, Wishbringer, Planetfall, Zork 2, c1990’s)
The Forgotten Realms Archives (Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness, Hillsfar, Eye of the Beholder 1-3, Dungeon Hack, Gateway to the Savage Frontier, Treasures of the Savage Frontier, Menzoberranzan)
Over 1000 Games (1997)
The Ultimate RPG Archives (The Bards Tale: Tales of the Unknown, The Bards Tale 2: The Destiny Knight, The Bards Tale 3: The Thief of Fate, Dragon Wars, Wasteland, Might & Magic: World of Xeen, Wizardry Gold)
Classic Text Adventure Masterpieces (Arthur: The Quest for Excalibur, Ballyhoo, Beyond Zork, Border Zone, Bureaucracy, Cutthroats, Deadline, Enchanter, Hollywood Hijinx, Infidel, Journey, Leather Goddess of Phobos, The Lurking Horror, A Mind Forever Voyaging, Moonmist, Nord and Bert Couldn’t Make head or Tail of It, Plaetfall, Plundered Hearts, Seastalker, Sherlock in the Riddle of the Crown Jewels, Sorcerer, Spellbreaker, Starcross, Stationfall, Suspect, Suspended, Trinity, Wishbringer, Witness, Zork 1, Zork 2, Zork 3, Zork Zero)
Way Cool (1994)
Way Cool too!(1995)
1000 Best Games for Windows (1998)
Microsoft Windows ‘95 and Microsoft Plus!
submitted by Tofumang to GameTrade [link] [comments]

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